avorion damage types. Avorion focuses on you as a player, and not as much as your fleet/stations. avorion damage types

 
 Avorion focuses on you as a player, and not as much as your fleet/stationsavorion damage types  I also see that the hull damage multiplier is 1

Either too far away or literally nothing. Larger turrets are generated by higher tech values. Armed turrets will look. Researching Basics. NOTE: The server. I need more torpedo defense. 0. then i got a few gold. The other has constantly increasing demands for more sgt/lt/etc personnel as new fighters are produced, and morale crashes. Let's say I generate a Laser turret with damage of 5. Let's say I generate a Laser turret with damage of 5. I have a question about damage types. If it's your first station you want it in a fairly orangish red area. I have a question about damage types. 25 times as. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. and then basically chase them down using coaxial weapons on the front. Do PDLs deal 10-20x damage to torpedoes? Simple machine guns. Every Turret produced at a turret factory also has different traits. - Every resource except Avorion may be generated at any coordinate in the galaxy. 31. I have a question about damage types. g. SpiralRazor Feb 24, 2020 @ 10:46am. Avorion - Avorium - Unobtainum - Legendary. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. For 2. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. There are 3 types, armed, unarmed, and all. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. 4. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. In addition to the methods listed here, a random. 0. Toss in a little lightning for the electrical damage Good lasers if you can get them. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. 2. I am currently writing an update of my Custom Turret Builder mod. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. 5 km. 16. You also need one pilot for each fighter. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. 0: no damage, 1: total damage. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. I also see that the hull damage multiplier is 1. Star Citizen. The official script types of stations at the time of writing are: Biotope. Commencing attack. 5 Fire Rate: 0. 0: no damage, 1: full damage. It really does/has been throwing new players off unexpectedly. Either choice will be good against shields since both. But I don't know if those numbers. Both turrets and modules can be researched, as long as you have a minimum of 3. Avorion - Update 0. 0 Hotfixes - (Date: March 17th, 2020) - News:. However both types have range, so there is a chance to get the cannon's superior range mixed in. I also see that the hull damage multiplier is 1. With this design, as soon as you lose a plate, you die. 4. 31. Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. 1000dps Xanion weapon against Xanion Armor. Select a ship and then one of the operation icons to get started. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. Make these from turret factories that you create near the center of the galaxy. Hey everyone! These are the final patch notes for update 2. Normally I spend ages in games like starmade, SE, From the depths the list goes on etc. Note that these modules have to be within one tier of each other (So if your base module is a green, you. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. Transitioning to fewer blocks is a render benefit. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. 4. Avorion > General Discussions > Topic Details. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. ago. 0 and the shield damage multiplier is 1. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Then in the map screen, hold shift and click mine sector-refine. At close range is Laser very good to. Posted . Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. -- Two firefighters were killed battling an overnight fire aboard a cargo ship in Port Newark. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. The hexadecimal table where one is to enter the code just says "A B". Except for maybe 10 wings of 12x avorion salvage fighters :D. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. 4 and shield damage of 5. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. Well, yes, galaxy. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. I am currently writing an update of my Custom Turret Builder mod. Weapon cool down also does not seem to effect fighters as much. I think that started in the Trinium areas. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Be aware of weapon overheating too. I also see that the hull damage multiplier is 1. 0. Turret factories randomly produce turrets with random traits such as Burst. In the past, i've been able to repair friendly ships though. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. (e. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. Once all the stations are in position, set them all to "Station mode". But I. Avorion is the most prized mineral known, only showing up near the center of the galaxy. The [V. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. 0. There is no "best" torpedo. I also see that the hull damage multiplier is 1. I am currently writing an update of my Custom Turret Builder mod. 4. After you get shields this is often forgotten, but here it is good. Turret factories randomly produce turrets with random traits such as Burst. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. . 1> Tonnage restrictions. In X4, the focus is on your empire and the galaxy. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. He drops the XSTN-III module which is needed to access the center of the galaxy. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Protection is what it says in game, the depth level is required protection. If you want exactness, plasmatic lightning is very effective as a shield dropper. Server Mod: Avorion Commands Package. there are at least two distinct player types in avorion. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. played for hours on hours on hours. All the way back in the ancient news update for "Patch 0. Carbon produced at these extractors are used in the following applications:. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Energy production and consumption must be balanced out. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. Let's say I generate a Laser turret with damage of 5. I am currently writing an update of my Custom Turret Builder mod. "arg" after each command segment. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. I also see that the hull damage multiplier is 1. 4, hull damage of 5. Hey ZiggyD. This file is normally found in the folders /galaxies/avorion_galaxy. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. Let's say I generate a Laser turret with damage of 5. Avorion(更新至2. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. It has all the usual space sim stuff: You can mine asteroids. In a turret factory you can produce turrets. but all n all collision is pain in the ♥♥♥. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. You can see where the field affects when you add/remove blocks in build mode. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. WIP didn't test compability with Avorion pre Beta 2. The follow list got all ship sorted in fleet and slot groups. So, if you get a salvager back the cannon's damage is ignored. 0. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. Mines can be founded by the player from a claimed. Look for a rocket template that has + damage %. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Ship HP = total block HP; may also be related to total damage you can take before dying. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 3. This resource is found on the outskirts of the galaxy. 4. Edited January 5, 2021 by TenguKnight More sectors. I have a question about damage types. I then checked my mining ships, which for some reason had not been mining. •. 3. #footer_privacy_policy | #footer. However, when the random number is. 3 Damage: 32,096. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Also cannon turret damage is fixed as well. I have a question about damage types. For mining, r-mining, salvage and r-salvage turrets, they will be able to get reaources of their material, all last tiers and the next tier. Avorion eXtended - Localization. 4, hull damage of 5. Trinium stats. J. 4. I recommend looking up this mod. I have a question about damage types. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints Now that you have the basics of turret crafting under control, this section goes into how you can start optimizing those mechanics to get the best turret. Damage Type I am currently writing an update of my Custom Turret Builder mod. I will have to check more into that thread. The damage value is increased by 200x against asteroids. Avorion is the only game i know of which calculates damage. 8 so far. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. I've not been successful with this so far. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Larger turrets are generated by higher tech values. Then press a number key (e. I have a question about damage types. Gotta look at Pulse Cannon damage in a different manner. I am currently writing an update of my Custom Turret Builder mod. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. 4. Also use shields obviously, however some turrets can penetrate them, it will greatly increase your ship's durability. Status: Finished. /port [value] listening port of the server Default: 27000. Boxelware Team. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. But I. 4, hull damage of 5. 4 and shield damage of 5. The build mode is driving me crazy with the controls and how its working. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. 7 Avorion 4 References Acquisition Materials can be acquired. Use a trading subsystem to find one of these products that are. Trinium and titanium are the light materials. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. There's only so much that you personally have to do, but most of it can be handled by the AI. 0 and the shield damage multiplier is 1. Let's say I generate a Laser turret with damage of 5. 0. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. To each their own, of course, but just so you know. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. Cannons and launchers I consider siege. The selected blocks function is meant to be used with the replacement function. The types of stations can be determined by the scripts that the stations use for their routines. Lasers fitting into this category can be tricky to get. 3. More realistic shields?Mining and salvage laser damage and ranges were weird. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Letting the old thread die for now. 2) with the rest contributing dps. You can get unique weapon drops from boss enemies. Automated. 3. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. and a few reds. This stops weapons from constantly firing, affecting your damage per second. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. or. Pretty standard stuff for games. I always protect my root block in middle and late game ships. 0 and the shield damage multiplier is 1. Note that. 4. S. For information about turret mechanics, including damage and hit chance, see Turret mechanics. Simplified callback handling &. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Ultra thin stone costs almost nothing and blocks all kinds of penetration. Maybe shape the front of your ship as a bowl lined with force turrets. Higher damage and range. Most of the action revolves around where you are, and usually you get attacked the most. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. After its shield is down, it will begin to summon larger. Taste the rainbow. 0 and the shield damage multiplier is 1. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. 4 and shield damage of 5. I can't find anything on the internet. 8. Efficiency is an important stat, as is damage. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. This seems to affect Fighters too! Some missions require docking ports. Stick with teslas, lightning, bolters and pulse cannons. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Damage Type. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Mining lasers will deal more damage to materials that are lower tier than their own. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. It Multiplies sector damage values by 75. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. I also see that the hull damage multiplier is 1. You also don't want to build a station until you get around the Trinium and Xanthion bands. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. The destroyed part might break off and form a wreckage. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. 4, hull damage of 5. Defensive turrets are PDCs and point defense lasers. They require power to shoot like lasers do, but a lot more. Enemy shield damage resistance will not exceed 70% while this mod is active. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. Since only a single shot will land before Fidget teleports away, it is. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. a. If there is none, they can use the drone, as it has two mining lasers equipped. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. 3. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. 0 and the shield damage multiplier is 1. 4. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 4. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. 4 and shield damage of 5. I am currently writing an update of my Custom Turret Builder mod. In a turret factory you can produce turrets. you just need to type the following command: /give playername amount stuff. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. Weapons like railguns don’t necessarily get better with a higher DPS stat. 2) keep looking for better Turret factories. Absolute blast to use (pun intended). Let's say I generate a Laser turret with damage of 5. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. Stats are bargained for in a similar way. If I look at the weapon attributes, I get damage of 5. x versions of Avorion. Avorion was really really slow at the start. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. Rich stone, armor, armor reinforcement as ultra thin layer. Go to avorion r/avorion •. 422. After 2 years from Alpha 1. Avorion - Update 0. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. You will find NPC traders and stations like factories that buy, produce and sell goods. I also see that the hull damage multiplier is 1. Current Favorites. What part are you having trouble with here. Combats pretty basic, the only real issue are enemies resistant to your damage type. 4. Rarity: Rare. I don't mind resistance, but immune no. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. The same applies to things like poison, shocked, stunned, burned, etc. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. As of now, there are multiple kinds of script that are used by the game. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. I think there is a solution (or the seed of one) to this problem. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. Apply the filter, hit CTRL+A to select all armour blocks. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. I also see that the hull damage multiplier is 1. Bonus hull weapons are pointless if you send out R-salvage fighters. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. I play single player. g. Especially major damage. dohbob • 5 hr. Require 2 crew members to operate. When an structure is built, a hierarchy is created. 4. First off, armor blocks have huge health totals. 0, see Captain (2. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. Since the patch I’m lagging a lot when moving from one sector to another. As a. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. They will convert corn, rice, wheat, or potatoes into carbon.